- Постеры
- Скриншоты
Developer: Sonic Team
Publisher: Sega
Data: December 21, 2000
CD: 1
Format: .cdi
Selfboot: Yes
Online gaming has been something of a xxxx for the Dreamcast. When the Dreamcast launched, it was touted as the next step in getting gamers together. And while it took SEGA almost a full year before we got our first true taste of online gaming with Chu Chu Rocket (sorry, playing by email with Sega Swirl didn't cut it), the Dreamcast has a pretty good line-up of online games. Whether it was blowing your friends into smithereens with Quake III Arena, sacking the quarterback in NFL2K1, taking it to the hole in NBA2K1 or competing against online players in other Dreamcast online games, SEGA fanatics could interact with online players in almost every way... except one. As much as we love to compete against other players, DC gamers haven't could really play together as it has been limited to two-on-two sports games and team battles in ranching mice. Additionally, there hasn't been much of a large online gaming community to center around those online games (especially to all those guys who can't stand losing and pulled out on me when I was leading 27-0 in NFL2K1). There hasn't been a real good reason to get online and STAY online with your Dreamcast because no DC online game has made gamers come back to play together. That's probably explains why I haven't seen the huge number of online gamers that I thought would be on, and instead, I've seen fewer and fewer.
Well, now there's a reason to get back on and, believe it or not, keeping back on and staying. No, it's not a Street Fighter game online, and as much as I would love to see something like that, this new Dreamcast game is bigger than that. Nor is it Daytona Online Network Racing, and while that's pretty big, it's not coming out quite yet... and it's not as big as this game, either. Woah... pretty big words there, huh? Well, that's how big Phantasy Star Online is, as it becomes the first real-time, online multi-player, console game in video game history. And having played PSO through a countless number of sleepless nights, with several different players online, and even through all the hardships I've encountered when playing PSO, I find myself STILL playing this game and I will definitely be playing PSO for many months to come. With Sonic Team leading the way, Phantasy Star Online is one of the best Dreamcast online games I've played.
Offline Is Another Story
Noticed, I said Phantasy Star Online is one of the best online games I've played instead of just calling it "one of the best games". There's a reason for this, dear readers, leading me to one of the biggest oversights of Phantasy Star Online. With the huge brand name of the legendary SEGA RPG series, the story behind Phantasy Star Online is shockingly non-existent. For the hardcore Phantasy Star maniacs, the time frame of the story seems to take place after the happenings of Phantasy Star IV, but it's not exactly clear how many years have passed. Your homeworld is dying and in this emergency, "Project Pioneer" is conceived. Sending out probes all over the galaxy in order to find a new planet, when a potential planet was found the first colony ship, Pioneer 1, was sent out to establish a new colony on this planet. Seven years pass and Pioneer 2, packed full with refugees, is orbiting the new planet, Ragol. Establishing communication with Pioneer 1 on the planet's surface, before Pioneer 2 can land, a huge explosion occurs. All communication is lost and this is where you come in. As one of many hunters on board Pioneer 2, you're hired to go down to the planet and find out what the heck happened.
Sounds like a beginning to a great story, right? Well, that's all you get folks. From there, you basically take your character through numerous dungeons into the source of all the evil. Along the way, you'll get text messages that try to enhance the story of the game, and there are side quests that also try to enhance the overall plot of the game. But it doesn't work; the text messages are a mix of hints on how to deal with enemies, and the side quests aren't very exciting in general. But probably the biggest disappointment when it comes to the story is the lack of good ending. I'm not going to spoil the ending for you dear readers, but after playing through the game on hardest difficulty, and going through all the hard work to level my Ranger to level 75, it was a huge letdown not to see something really special when beating the game on very hard. And you think that after such a downer, I'd stop playing PSO. And that's the funny thing about this; even after a mediocre ending, and a couple of hours of venting, I picked up my DC controller, logged online, and started playing again. Was it because I couldn't get enough of the oh-so-good visuals that decorate the world of PSO? Maybe... Perhaps it's because I enjoyed playing online with the number of editors who have also slaved through the game with me; it's always fun to play online games with cool people. But for me, I kept going because of a very simple reason ¿ it's fantastically addictive.
Diabolically Addictive
If Sonic Team had to give us a meager story for Phantasy Star Online, you know they had to balance it out with a wealth of gameplay. First off, is the amount of customization the game permits; with nine different character types to choose from, each with numerous edit options to make your character look unique, Sonic Team didn't stop there. With online gaming, Sonic Team knew standing out from a crowd of online gamers is important and gave PSO the ability to customize messages and symbol. As you may or may not know, playing PSO online will enable players around the world to get together. Since not everyone speaks English, the symbol chat interface allows you to get basic communication across through happy faces, angry expressions, and other default symbols. You can also edit your own symbols (up to 12) to your own liking, and I've seen some hilarious ones. Of course, you can't always type (whether on DC pad or keyboard) while in the midst of battle, and the game allows you to shortcut phrases to specific keys on the DC pad (up to 8 shortcuts) and on the keyboard (up to 12).
Then comes the MAGs, and if you've been reading up on our previews and such, you've probably seen them but wondered the heck are they. MAGs are the hovering little buddies behind your character and are essential in your character's progress. While your character levels up through the normal means of killing monsters, you actually have to "feed" your MAG utility items (i.e. cure items, antidotes, etc.,) to increase your MAG's abilities. You can "feed" your MAG every five minutes or so and by increasing its abilities, it will also increase you abilities dependent upon what items you feed it. MAGs evolve into different shapes of sizes depending how well you take care of them, and each character will have a different looking MAG, be it Ranger, Hunter, or Force. All this customizing and editing is pretty darn cool and I've spent many hours making my own custom symbols and "feeding" my MAG the proper "foods". Though I spent quite a bit of time making my character unique with all this editing, I have to say the biggest reason why I came back to PSO is because the game is just too damn addicting. In a similar way to Diablo, even at level 75, I always have this nagging feeling that there's some better item out there I don't have, some better weapon that'll really kick more arse than the one I have, or a suit of armor that's just god-like... anyone who's played Diablo know that sensation. And when I start going on that item hunt, then comes the experience points factor. Just when I'm going to call it a night, I look at how many experience points I have and if it's 2000 or less, I keep going... till I'm way past that. This addictivity is doubled when you play with players online. Teaming up with three players (four to a game maximum), more enemies come out and with more enemies, comes more items and experience points. But whether you play it online or offline, the spectacular visuals remain the same, and I have to say that this is one of the finest looking DC games.
Whether it's the wonderful intro sequence, the exhaustive detail of the each character, or the enormous boss monsters, Phantasy Star Online doesn't disappoint at all in the visual department and you'll definitely know what I mean once you start taking a stroll in the city. Right from the get-go, you're greeted with graphics that destroys anything you've seen on a console. In the city, you'll be amazed at the detail of the metallic floor, the pulsating colorful lights, the gorgeous nurses...er, um, nevermind. And once you teleport down to the forest, DEAR LORD! The forest greets the player with stunning, vibrant colors, a grand blue sky... it's just a feast for the eyes. And with every level you progress through, the more incredible the visuals get. And then come the bosses... even the first level boss is about 10 times the size of your character. And the get bigger, more intricate, and a whole lot tougher. Thankfully, you don't have to face these nasties alone.
Support Dreamcast Online Obviously, the biggest feature for PSO is the online, multi-playability. With eight US servers, each server split up into 10 blocks, you shouldn't have a problem finding anyone to team up with. Once you meet someone in a lobby, you can chat with them, trade Guild cards (enabling you to find and email that person whenever their online), and setup a game. Games can be open so any player can join at any time, or you can make them password protected in case you only want specific people playing in your game. Once in, players can stay together or go off in whatever direction they choose. However, with the increased number of monsters, the experienced and wise stay together and work together. This is a great gameplay feature, as players, whether they like it or not, are basically forced to work together in order to get through each room. Of course, getting everyone to work together takes time and of course you might end up playing with some item whore that steals every item in a room without helping out. But you won't be able to experience this until you get online. For that matter, you won't be able to fully enjoy PSO until you've gone online with a bunch of good players and quested together for a few hours. So, if you plan to buy Phantasy Star Online but you're not planning to go online, you're not playing the game. Whether it's just chatting online getting to know other Dreamcast players, helping out newbies on their first grand day out, or beating the final boss on very hard difficulty (gah), Dreamcast players must play Phantasy Star Online online... and that means everyone.
Offline Is Another Story
Noticed, I said Phantasy Star Online is one of the best online games I've played instead of just calling it "one of the best games". There's a reason for this, dear readers, leading me to one of the biggest oversights of Phantasy Star Online. With the huge brand name of the legendary SEGA RPG series, the story behind Phantasy Star Online is shockingly non-existent. For the hardcore Phantasy Star maniacs, the time frame of the story seems to take place after the happenings of Phantasy Star IV, but it's not exactly clear how many years have passed. Your homeworld is dying and in this emergency, "Project Pioneer" is conceived. Sending out probes all over the galaxy in order to find a new planet, when a potential planet was found the first colony ship, Pioneer 1, was sent out to establish a new colony on this planet. Seven years pass and Pioneer 2, packed full with refugees, is orbiting the new planet, Ragol. Establishing communication with Pioneer 1 on the planet's surface, before Pioneer 2 can land, a huge explosion occurs. All communication is lost and this is where you come in. As one of many hunters on board Pioneer 2, you're hired to go down to the planet and find out what the heck happened.
Sounds like a beginning to a great story, right? Well, that's all you get folks. From there, you basically take your character through numerous dungeons into the source of all the evil. Along the way, you'll get text messages that try to enhance the story of the game, and there are side quests that also try to enhance the overall plot of the game. But it doesn't work; the text messages are a mix of hints on how to deal with enemies, and the side quests aren't very exciting in general. But probably the biggest disappointment when it comes to the story is the lack of good ending. I'm not going to spoil the ending for you dear readers, but after playing through the game on hardest difficulty, and going through all the hard work to level my Ranger to level 75, it was a huge letdown not to see something really special when beating the game on very hard. And you think that after such a downer, I'd stop playing PSO. And that's the funny thing about this; even after a mediocre ending, and a couple of hours of venting, I picked up my DC controller, logged online, and started playing again. Was it because I couldn't get enough of the oh-so-good visuals that decorate the world of PSO? Maybe... Perhaps it's because I enjoyed playing online with the number of editors who have also slaved through the game with me; it's always fun to play online games with cool people. But for me, I kept going because of a very simple reason ¿ it's fantastically addictive.
Diabolically Addictive
If Sonic Team had to give us a meager story for Phantasy Star Online, you know they had to balance it out with a wealth of gameplay. First off, is the amount of customization the game permits; with nine different character types to choose from, each with numerous edit options to make your character look unique, Sonic Team didn't stop there. With online gaming, Sonic Team knew standing out from a crowd of online gamers is important and gave PSO the ability to customize messages and symbol. As you may or may not know, playing PSO online will enable players around the world to get together. Since not everyone speaks English, the symbol chat interface allows you to get basic communication across through happy faces, angry expressions, and other default symbols. You can also edit your own symbols (up to 12) to your own liking, and I've seen some hilarious ones. Of course, you can't always type (whether on DC pad or keyboard) while in the midst of battle, and the game allows you to shortcut phrases to specific keys on the DC pad (up to 8 shortcuts) and on the keyboard (up to 12).
Then comes the MAGs, and if you've been reading up on our previews and such, you've probably seen them but wondered the heck are they. MAGs are the hovering little buddies behind your character and are essential in your character's progress. While your character levels up through the normal means of killing monsters, you actually have to "feed" your MAG utility items (i.e. cure items, antidotes, etc.,) to increase your MAG's abilities. You can "feed" your MAG every five minutes or so and by increasing its abilities, it will also increase you abilities dependent upon what items you feed it. MAGs evolve into different shapes of sizes depending how well you take care of them, and each character will have a different looking MAG, be it Ranger, Hunter, or Force. All this customizing and editing is pretty darn cool and I've spent many hours making my own custom symbols and "feeding" my MAG the proper "foods". Though I spent quite a bit of time making my character unique with all this editing, I have to say the biggest reason why I came back to PSO is because the game is just too damn addicting. In a similar way to Diablo, even at level 75, I always have this nagging feeling that there's some better item out there I don't have, some better weapon that'll really kick more arse than the one I have, or a suit of armor that's just god-like... anyone who's played Diablo know that sensation. And when I start going on that item hunt, then comes the experience points factor. Just when I'm going to call it a night, I look at how many experience points I have and if it's 2000 or less, I keep going... till I'm way past that. This addictivity is doubled when you play with players online. Teaming up with three players (four to a game maximum), more enemies come out and with more enemies, comes more items and experience points. But whether you play it online or offline, the spectacular visuals remain the same, and I have to say that this is one of the finest looking DC games.
Whether it's the wonderful intro sequence, the exhaustive detail of the each character, or the enormous boss monsters, Phantasy Star Online doesn't disappoint at all in the visual department and you'll definitely know what I mean once you start taking a stroll in the city. Right from the get-go, you're greeted with graphics that destroys anything you've seen on a console. In the city, you'll be amazed at the detail of the metallic floor, the pulsating colorful lights, the gorgeous nurses...er, um, nevermind. And once you teleport down to the forest, DEAR LORD! The forest greets the player with stunning, vibrant colors, a grand blue sky... it's just a feast for the eyes. And with every level you progress through, the more incredible the visuals get. And then come the bosses... even the first level boss is about 10 times the size of your character. And the get bigger, more intricate, and a whole lot tougher. Thankfully, you don't have to face these nasties alone.
Support Dreamcast Online Obviously, the biggest feature for PSO is the online, multi-playability. With eight US servers, each server split up into 10 blocks, you shouldn't have a problem finding anyone to team up with. Once you meet someone in a lobby, you can chat with them, trade Guild cards (enabling you to find and email that person whenever their online), and setup a game. Games can be open so any player can join at any time, or you can make them password protected in case you only want specific people playing in your game. Once in, players can stay together or go off in whatever direction they choose. However, with the increased number of monsters, the experienced and wise stay together and work together. This is a great gameplay feature, as players, whether they like it or not, are basically forced to work together in order to get through each room. Of course, getting everyone to work together takes time and of course you might end up playing with some item whore that steals every item in a room without helping out. But you won't be able to experience this until you get online. For that matter, you won't be able to fully enjoy PSO until you've gone online with a bunch of good players and quested together for a few hours. So, if you plan to buy Phantasy Star Online but you're not planning to go online, you're not playing the game. Whether it's just chatting online getting to know other Dreamcast players, helping out newbies on their first grand day out, or beating the final boss on very hard difficulty (gah), Dreamcast players must play Phantasy Star Online online... and that means everyone.
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// ____// |_// / // _____/ _/_/ // / / /
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`- Proudly Presents:
Game.....: Phantasy Star Online Version 2 (C) Sega / Sonic Team
Origin...: JPN - NTSC - Filename.....: E-PSOV2.001
Released.: June 6th, 2001 - Format.......: DiscJuggler (CDI)
Platform.: Sega Dreamcast (DC) - CD(s)........: 1
CD1 Info.: 30 RARS / 80 MINS - Ripped.......: FMV Downsampled
- --- Release Notes ------------------------------------------------>
PREPARE YOURSELF FOR THE NEXT LEVEL.
The new frontier awaits. The Hunters of Pioneer 2 have discovered
the wonders of Phantasy Star Online Ver. 2. Including all of the
original gameplay, PSO Ver. 2 adds more levels, more features,
and more evil to combat. Attempt to master the Ultimate Difficulty
setting, struggle to survive the infinite Challenge Dungeon, and
reign as the supreme champion of Battle Mode.
You can play with your existing PSO character, or create a new one
as you strive to reach experience levels as high as 200! Engage in
Lobby Ball with up to 12 players while you chat and get a team
together for your next quest. Discover new and more powerful
monsters, unearth rare items that have never been seen before, and
experience the passing of time as day turns into night in this
persistent online world. Phantasy Star Online Ver. 2 continues the
evolution of the original revolutionary gaming experience.
Game Features:
- New features like Challenge Mode let you test your endurance,
while Battle Mode allows player vs. player deathmatch action.
- Real-time combat against new, more powerful monsters.
- New rare items, day and night effects, and the Ultimate
Difficulty Mode.
- Use your existing character, or create a new one, and try to reach
Level 200!
- Lobby Ball for up to 12 players - get a game going while you chat
and form online teams.
When asked to enter a serial # on bootup, Use this one:
Serial #: 11B76C62
Access Key: 00000000
It will work for single player mode, but of course you cannot
play Online without a legit serial number that you can obtain by
buying this game.
Also, If you have previously used the USA version of Phantasy
Star Online Version 1, we recommend not using this release. There
are several bugs present with the Flashrom, they are in the original
too. We recommend waiting for the USA PSO Ver2 if you have been
playing the USA PSO Ver1.
This fine release is fully Multi-Language just like the original
Phantasy Star Online.
- --- Group News --------------------------------------------------->
Games with real protections are what put the others back into
the minor leagues.
- --- Game Releases ------------------------------------------------>
Num Game Title & Publisher Origin Date
--- ---------------------- ------ ----
001 Flag To Flag CART Racing (C) Sega Sports USA/NTSC 09/04/00
002 Deep Fighter (C) Ubisoft / Criterion USA/NTSC 09/05/00
003 Grand Theft Auto 2 (C) Take 2 / Rockstar USA/NTSC 09/05/00
004 Capcom VS. SNK - M.F. 2000 (C) Capcom JPN/NTSC 09/05/00
005 Dino Crisis (C) Capcom JPN/NTSC 09/06/00
006 Vampire Chronicles For M.S. (C) Capcom JPN/NTSC 09/06/00
007 Carrier (C) Jaleco USA/NTSC 09/08/00
008 Blue Stinger (C) Activision / Climax USA/NTSC 09/10/00
009 Vigilante 8 Second Offense (C) Activision EURO/P-N 09/11/00
010 Marvel VS. Capcom: CoSH (C) Capcom USA/NTSC 09/11/00
011 Plasma Sword (C) Capcom USA/NTSC 09/13/00
012 Mortal Kombat Gold With CDDA (C) Midway USA/NTSC 09/14/00
013 NFL Blitz 2001 (C) Midway USA/NTSC 09/16/00
014 Dance Dance Rev.: Club Mix (C) Konami JPN/NTSC 09/18/00
015 ESPN Internat. Track & Field (C) Konami EURO/P-N 09/18/00
016 Ferrari F355 Challenge (C) Acclaim / Sega USA/NTSC 09/19/00
017 San Francisco Rush 2049 (C) Midway/Atari USA/NTSC 09/20/00
018 Tetris 4D (C) BPS JPN/NTSC 09/20/00
019 Caesar's Palace 2000 (C) Interplay USA/NTSC 09/21/00
020 Sega Worldwide Soccer Euro Ed. (C) Sega EURO/P-N 09/23/00
021 F1 World Grand Prix With CDDA (C) Sega USA/NTSC 09/25/00
022 Soul Fighter (C) Red Orb EURO/P-N 09/26/00
023 South Park Rally (C) Acclaim USA/NTSC 09/26/00
024 Pen Pen Trilcelon (C) Infogrames USA/NTSC 09/27/00
025 Tokyo Xtreme Racer 2 (C) Crave / Genki USA/NTSC 09/27/00
026 Virtual-On: OT With CDDA (C) Activision USA/NTSC 09/27/00
027 The Ring (C) Infogrames USA/NTSC 09/28/00
028 Dead or Alive 2 Limited Ed. (C) Tecmo JPN/NTSC 09/28/00
-------------------------------------------------------------------
029 Maken X (C) Sega / Atlus USA/NTSC 10/01/00
030 Hoyle Casino (C) Havas / Berkeley USA/NTSC 10/02/00
031 NBA Showtime: NBA On NBC (C) Midway USA/NTSC 10/03/00
032 Buzz Lightyear of Star Cmd (C) Activision USA/NTSC 10/04/00
033 Street Fighter III: 3rd Strike (C) Capcom USA/NTSC 10/05/00
034 Bangai-O (C) Treasure EURO/P-N 10/05/00
035 Shenmue Chapter 1: Yokosuka (C) Sega/AM2 JPN/NTSC 10/06/00
036 Eldorado Gate Volume 1 (C) Capcom JPN/NTSC 10/08/00
037 Silent Scope (C) Konami JPN/NTSC 10/09/00
038 SW EP1: Jedi Power Battles (C) Lucas Arts USA/NTSC 10/11/00
039 18-Wheeler: American Pro Trucker (C) Sega JPN/NTSC 10/11/00
040 Frogger 2: Swampy's Revenge (C) Hasbro USA/NTSC 10/13/00
041 Sega Extreme Sports (C) Sega / Innerloop EURO/P-N 10/14/00
042 Sega Marine Fishing (C) Sega USA/NTSC 10/18/00
043 MTV Skateboarding (C) THQ USA/NTSC 10/18/00
044 Samba De Amigo (C) Sega / Sonic Team USA/NTSC 10/18/00
045 Spawn: In The Demon's Hand (C) Capcom USA/NTSC 10/19/00
046 Urban Chaos (C) Eidos Interactive USA/NTSC 10/22/00
047 Quake III Arena (C) Sega / ID Software USA/NTSC 10/24/00
048 Silent Scope (C) Konami USA/NTSC 10/25/00
049 Super Runabout: SF Edition (C) Interplay USA/NTSC 10/26/00
050 Spec Ops II: Omega Squad (C) South Peak USA/NTSC 10/26/00
051 Ready 2 Rumble: Round 2 (C) Midway USA/NTSC 10/27/00
052 Demolition Racer: No Exit (C) Infogrames USA/NTSC 10/27/00
053 Test Drive Le Mans (C) Infogrames EURO/P-N 10/30/00
054 Metropolis Street Racer (C) Sega/Bizarre EURO/P-N 10/31/00
-------------------------------------------------------------------
055 Jet Grind Radio (C) Sega USA/NTSC 11/01/00
056 4x4 Evolution (C) Gathering of Developers USA/NTSC 11/01/00
057 Army Men: Sarge's Heroes (C) Midway / 3DO USA/NTSC 11/01/00
058 Looney Tunes: Space Race (C) Infogrames EURO/P-N 11/04/00
059 Tony Hawk's Pro Skater 2 (C) Activision USA/NTSC 11/08/00
060 Maximum Pool (C) Sierra Sports USA/NTSC 11/09/00
061 Capcom VS. SNK - M.F. 2000 (C) Capcom USA/NTSC 11/09/00
062 Mars Matrix (C) Capcom JPN/NTSC 11/10/00
063 Sonic Shuffle (C) Sega USA/NTSC 11/15/00
064 102 Dalmatians (C) Eidos / Disney USA/NTSC 11/15/00
065 Cannon Spike (C) Capcom USA/NTSC 11/16/00
066 GunBird 2 (C) Capcom USA/NTSC 11/16/00
067 Dino Crisis (C) Capcom USA/NTSC 11/16/00
068 Ms. Pac-Man Maze Madness (C) Namco USA/NTSC 11/17/00
069 Chicken Run (C) Eidos / Blitz USA/NTSC 11/17/00
070 Resident Evil 3: Nemesis (C) Capcom USA/NTSC 11/17/00
071 Dave Mirra Freestyle BMX (C) Acclaim USA/NTSC 11/19/00
072 Star Wars Demolition (C) Lucas Arts USA/NTSC 11/21/00
073 F1 World Grand Prix II (C) Video System JPN/NTSC 11/22/00
074 Rainbow Six Rogue Spear (C) Red Storm USA/NTSC 11/22/00
075 Moho (C) Lost Toys / Take 2 EURO/P-N 11/23/00
076 StarLancer (C) Crave / Digital Anvil USA/NTSC 11/24/00
077 Disney's Dinosaur (C) Ubisoft USA/NTSC 11/25/00
078 Tomb Raider Chronicles (C) Eidos / CORE USA/NTSC 11/25/00
079 Sno-Cross Championship Racing (C) Crave USA/NTSC 11/30/00
-------------------------------------------------------------------
080 WW To Beat Up A Millionaire? (C) Berkeley USA/NTSC 12/01/00
081 F1 World Grand Prix II (C) Video System EURO/P-N 12/05/00
082 Charge N' Blast (C) Sims JPN/NTSC 12/05/00
083 Prince of Persia: Arab. Nights (C) Mattel USA/NTSC 12/05/00
084 Championship Pro Surfer (C) Mattel USA/NTSC 12/06/00
085 Q-Bert (C) Majesco / Hasbro USA/NTSC 12/06/00
086 POD Speedzone (C) Ubisoft USA/NTSC 12/07/00
087 Grandia II (C) Game Arts / Ubisoft USA/NTSC 12/08/00
088 Rival Schools 2: B.J.A. (C) Capcom JPN/NTSC 12/08/00
089 The Grinch (C) Konami USA/NTSC 12/12/00
090 GameShark CDX (C) InterAct USA/NTSC 12/12/00
091 Action Replay CDX (C) Datel EURO/PAL 12/12/00
092 Eldorado Gate Volume 2 (C) Capcom JPN/NTSC 12/12/00
093 Sega GT European Edition (C) Sega & Tose EURO/P-N 12/14/00
094 Speed Devils: Online Racing (C) Ubisoft USA/NTSC 12/15/00
095 KAO The Kangaroo (C) Titus EURO/P-N 12/15/00
096 Donald Duck Quack Attack (C) Ubisoft EURO/P-N 12/16/00
097 Samba De Amigo Version 2000 (C) Sega JPN/NTSC 12/16/00
098 Guilty Gear X (C) Sammy/Arc System Works JPN/NTSC 12/17/00
099 Max Steel: Covert Missions (C) Mattel USA/NTSC 12/17/00
100 Test Drive V-Rally (C) Infogrames USA/NTSC 12/17/00
101 Last Blade 2 - Final Edition (C) SNK JPN/NTSC 12/19/00
102 Daytona USA 2001 (C) Sega JPN/NTSC 12/20/00
103 Sonic Adventure 2 The Trial (C) Sega JPN/NTSC 12/21/00
104 Aqua GT (C) Take 2 EURO/P-N 12/21/00
105 Evil Dead - Hail To The King (C) THQ USA/NTSC 12/21/00
106 BANG! Gunship Elite (C) Redstorm USA/NTSC 12/23/00
107 NFL 2K (C) Sega Sports / Visual Concepts USA/NTSC 12/26/00
108 NBA 2K (C) Sega Sports / Visual Concepts USA/NTSC 12/26/00
109 NFL 2K1 (C) Sega Sports / Visual Concepts USA/NTSC 12/26/00
110 NBA 2K1 (C) Sega Sports / Visual Concepts USA/NTSC 12/26/00
111 Vanishing Point (C) Acclaim USA/NTSC 12/28/00
112 ECW Anarchy Rulz (C) Acclaim USA/NTSC 12/30/00
113 King of Fighters Evolution (C) SNK USA/NTSC 12/30/00
-------------------------------------------------------------------
114 Toy Racer (C) Sega / No Cliche EURO/P-N 01/05/01
--- Prince of Persia: A.N. Repack (C) Mattel USA/NTSC 01/06/01
--- Grandia II Repack (C) Ubisoft / Game Arts USA/NTSC 01/11/01
115 Metropolis Street Racer USA (C) Sega USA/NTSC 01/17/01
116 Giga Wing 2 (C) Capcom / Takumi JPN/NTSC 01/18/01
117 Super Street Fighter 2 X (C) Capcom JPN/NTSC 01/21/01
118 Typing of The Dead (C) Sega USA/NTSC 01/24/01
119 F1 Racing Championship (C) Ubi Soft EUR/NTSC 01/24/01
120 UEFA Dream Soccer (C) Sega / Infogrames EURO/P-N 01/26/01
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121 Sega Smash Pack Volume 1 (C) Sega USA/NTSC 02/03/01
122 Draconus: Cult of The Wyrm (C) Crave Ent. USA/NTSC 02/06/01
123 Charge 'N Blast (C) Infogrames USA/NTSC 02/08/01
124 Iron Aces (C) Infogrames / Xicat USA/NTSC 02/10/01
125 Hundred Swords (C) Sega / Smilebit JPN/NTSC 02/14/01
126 NBA Hoopz (C) Midway USA/NTSC 02/16/01
127 European Super League (C) Virgin EURO/P-N 02/27/01
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128 Surf Rocket Racer (C) Crave Entertainment USA/NTSC 03/01/01
129 Ducati World Racing Challenge (C) Acclaim USA/NTSC 03/02/01
130 Fire Prowrestling D *ProperRip* (C) Spike JPN/NTSC 03/02/01
131 Fighting Vipers 2 (C) Sega / AM2 EURO/P-N 03/05/01
132 Unreal Tournament (C) Infogrames / S.L. USA/NTSC 03/05/01
133 Daytona USA (C) Sega USA/NTSC 03/14/01
134 Sakura Wars 3 (C) Sega / Red JPN/NTSC 03/23/01
135 Illbleed (C) Crazy Games / Sega JPN/NTSC 03/30/01
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136 Sports Jam (C) Sega / Wow JPN/NTSC 04/09/01
137 Project Justice (C) Capcom / Virgin EURO/P-N 04/10/01
138 Eldorado Gate Volume 4 (C) Capcom JPN/NTSC 04/18/01
139 Spider-Man (C) Activision USA/NTSC 04/18/01
140 Illbleed (C) AIA Entert. / Crazy Games USA/NTSC 04/25/01
141 Worms World Party (C) Titus / Team 17 EURO/P-N 04/25/01
142 Mars Matrix (C) Capcom USA/NTSC 04/26/01
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143 Giant Killers (C) AAA Games EURO/P-N 05/08/01
144 Giga Wing 2 (C) Capcom / Takumi USA/NTSC 05/11/01
145 Exhibition of Speed (C) Titus EURO/P-N 05/15/01
146 Coaster Works (C) Infogrames USA/NTSC 05/16/01
147 Confidential Mission (C) Sega USA/NTSC 05/16/01
148 18 Wheeler: American Pro Trucker (C) Sega USA/NTSC 05/23/01
149 Confidential Mission (C) Sega EURO/P-N 05/29/01
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150 Phantasy Star Online Version 2 (C) Sega JPN/NTSC 06/06/01
- --- Fixes / Trainers / Miscellaneous Releases -------------------->
Num Game Title & Publisher Origin Date
--- ---------------------- ------ ----
001 DC Self-Boot Tutorial (C) Echelon ALL/ALL 09/19/00
002 SF Rush 2049 Country Fix (C) Midway/Atari USA/NTSC 09/21/00
003 Pen Pen Trilcelon RGB Fix (C) Infogrames USA/NTSC 09/27/00
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004 SF III: 3rd Strike RGB Fix (C) Capcom USA/NTSC 10/06/00
005 Eldorado Gate Volume 1 Fix (C) Capcom JPN/NTSC 10/09/00
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006 Tokyo Xtreme Racer 2 Save Fix (C) Crave USA/NTSC 11/03/00
007 GunBird 2 RGB Fix (C) Capcom USA/NTSC 11/17/00
008 R6 Rogue Spear RGB Fix (C) Red Storm USA/NTSC 11/22/00
009 ESPN NBA 2Night RGB Fix (C) Konami USA/NTSC 11/24/00
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010 Grandia II CD2 Addon (C) Game Arts / Ubi USA/NTSC 12/08/00
011 The Grinch RGB Fix (C) Konami USA/NTSC 12/12/00
012 TD V-Rally CDDA Fix (C) Infogrames USA/NTSC 12/22/00
013 NBA 2K1 Fix (C) Sega / Visual Concepts USA/NTSC 12/28/00
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014 Vanishing Point +6 Trainer (C) Acclaim USA/NTSC 01/03/01
015 Pop 'N Music 2 RGB Fix (C) Konami JPN/NTSC 01/03/01
016 Pop 'N Music 4 Append RGB Fix (C) Konami JPN/NTSC 01/03/01
017 Guilty Gear X +6 Trainer (C) Sammy / Arc JPN/NTSC 01/05/01
018 Fighting Vipers 2 +16 Trainer (C) Sega JPN/NTSC 01/19/01
019 Giga Wing 2 +13 Trainer (C) Capcom JPN/NTSC 01/22/01
020 Super SF 2 X +8 Trainer (C) Capcom JPN/NTSC 01/22/01
021 Dave Mirra BMX CDDA Fix (C) Acclaim USA/NTSC 01/22/01
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022 Sega Smash Pk. ROM Loader (C) Echelon/Sega USA/NTSC 02/05/01
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023 Spider-Man +9 Trainer (C) Activision USA/NTSC 04/20/01
024 Illbleed +21 Trainer (C) AIA / Crazy Gms USA/NTSC 04/28/01
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025 Dreamcast VCD Player (C) Xing Hong Ele. H-K/NTSC 05/04/01
026 Giga Wing 2 +12 Trainer (C) Capcom USA/NTSC 05/24/01
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027 Mars Matrix +7 Trainer (C) Capcom USA/NTSC 06/03/01
028 Confidential Mission +7 Trainer (C) Sega USA/NTSC 06/06/01
- --- Contact ------------------------------------------------------>
EFNet IRC - #ECHELON
- --- Greetings ---------------------------------------------------->
KALISTO, FAIRLIGHT, CLASS, DEVIANCE, MYTH, PARADOX, CCS, ACCESSION,
STATIC, MENACE, EURASIA, CAPITAL, AGGRESSION, LIGHTFORCE & RAZOR.
- -----------[ Echelon Dreamcast 2001 - There can only be one! ]---->