- Код: Выделить всё
Title....: Eldorado Gate 3 (J) -Nuked
Supplier.: Hykan - Date.....: 12/12/2010
Selfboot.: Hykan - Genre....: RPG
Platform.: SEGA DC - Files....: 15x20MB
Origin...: JAP/NTSC - Filename.: Hyk-EG3-Nuke.partxx.rar
Type.....: .nrg 80min - Ripped...: Nothing
________________________________________________________________________________
Release Notes
- ----------------------------- -
Yes, you read it right - this release is nuked. However it works way better than
the Eurasia release. It is released for die hard Dreamcast fans who insisted to
run games on a real Dreamcast.
The game has been ripped and tested to be working as noted below personally by
myself on a Pal and a Jap console.
Problems with Eurasia release:
1. All items found are 7 Senis.
2. Attack option in battle mode is disabled.
3. Enemies have no AI, You have to tell them what to do.
4. In scenario 7, you can't hire Pannel and can't hire the Sailor.
5. You can't wake up Rayfish who blocks you way to the final boss.
6. In scenario 8, you can't take the ship to Sengo Island.
7. There is no save point after you have completed the game.
Note from point 4 onward, you actually can't proceed the game without using a
"Cheat" save file.
My release have all but point 6 solved.
To get pass point 6, you have a few option:
A. Use my save file included with the release but you will miss out the whole
Sengo Island as there is no save point there and it will be destroyed
after you have finished it.
In this island you will get a few key items, an Emblem and an orga stone
that even ADK's FAQ missed.
B. Save when you reach point 6 and then take this save file and run EG3 GDI
with an emulator and save after you have finished the Island. (Don't
argue. I have told you this is for die hard fans)
Rip notes (technical)
- ----------------------------- -
*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.
Capcom have throw in a ton of protections into this game (well, when compared
with later volumes of this game, its nothing!)
1. LBA checks
Easily fixed by using LBA 45000 scheme.
2. Country Check
Check if IP.BIN (in memory) contains a "U" in the "JUE" string. If yes,
All items found will be 7 Senis and Attack option in battle mode will be
disabled.
If "JUE" is not "J ", enemies will have no AI.
These can be easily fixed by setting IP.BIN to "J " but then it won't
boot in USA and Europe consoles. Using CDX to boot the "J" game in
foreign consoles will render enemies to have no AI too.
I have found the "U" check routines but not the "J " routines. So I
wrote a small piece of code to run at the beginning of 1st_read.bin
to patch the in memory "JUE" string to "J " as they are not needed
after the game booted.
3. GD Tracks Checks
Check that the LBA of Track 3 is 45000.
since I used 45000 D/D format, there is no track 3, so I redirected it to
check track 2.
This fixes point 5 and 7 above.
I have to give Credits to Echelon for this fix since I learnt this from
their fixes in EG4 to EG6.
(Note I have tried a 45000 A/D with 3 tracks that match the LBA structure
of a GD but this won't fix point 6 so I revert to my favorite 45000 D/D
format.)
I won't list the codes here. Instead, I have included the original 1st_read.bin
for those who are interested to compare them.
Final Notes:
Like all of my previous releases, the images were created with a variation of
Echelon's method and hex edited directly into Nero format without burning to CDR
first.
- ----------------------------- -
Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace
- Код: Выделить всё
Title....: Eldorado Gate 4 (J)
Supplier.: Hykan - Date.....: 25/12/2010
Selfboot.: Hykan - Genre....: RPG
Platform.: SEGA DC - Files....: 22x20MB
Origin...: JAP/NTSC - Filename.: Hyk-EG4.partxx.rar
Type.....: .nrg 80min - Ripped...: Nothing
________________________________________________________________________________
Release Notes
- ----------------------------- -
The game has been ripped and tested on a Jap Dreamcast to be 100% working
according to the walkthru I have. Echelon has released this game long ago but
the release is nuked.
Problems with Echelon release:
1. All items found are 7 Senis.
2. Attack option in battle mode is disabled.
3. Enemies have no AI, You have to tell them what to do.
4. S9 Can't buy bombs.
5. S9 Can't teleport in Terra Fortuna.
6. S9 You won't meet Radia after collecting your Emblem.
7. S9 Final Battle: Most options disabled.
8. S10 Can't teleport in Terra Fortuna.
9. S10 Can't save at the Alambra inn.
10. S10 Manma not joining.
11. S10 Won't save at the end of Scenario 10.
12. S11 Can't escape from Island.
Note: from point 4 onward, you actually can't proceed the game without using a
"Cheat" save file.
Rip notes (technical)
- ----------------------------- -
*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.
Capcom have throw in a ton of protections into this game:
1. LBA checks
Easily fixed by using LBA 45000 scheme.
2. Country Check
Check if IP.BIN (in memory) is "J " not "JUE".
These can be easily fixed by setting IP.BIN to "J " but then it won't
boot in USA and Europe consoles. Using CDX to boot the "J" game in
foreign consoles will render enemies to have no AI too.
I have found the "U" check routines but not the "J " routines. So I
wrote a small piece of code to run at the beginning of 1st_read.bin
to patch the in memory "JUE" string to "J " as they are not needed
after the game booted.
3. GD Tracks Checks
Check that the LBA of Track 3 is 45000.
since I used 45000 D/D format, there is no track 3, so I redirected it to
check track 2. Note that Echelon's 11700 scheme uses only 2 tracks also.
4. GD Size Checks
Check that that Size of the disk is 0x0861B4
The code tracing process is long, tedious and not 100% science, so I won't list
them here.
Credits goes to Echelon for fix 3 and 4 since I learnt from their fixes in
EG4 to EG6.
Final Notes:
Like all of my previous releases, the images were created with a variation of
Echelon's method and hex edited directly into Nero format without burning to CDR
first.
- ----------------------------- -
Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace
- Код: Выделить всё
Title....: Eldorado Gate 5 (J)
Supplier.: Hykan - Date.....: 27/12/2010
Selfboot.: Hykan - Genre....: RPG
Platform.: SEGA DC - Files....: 22x20MB
Origin...: JAP/NTSC - Filename.: Hyk-EG5.partxx.rar
Type.....: .nrg 80min - Ripped...: Nothing
________________________________________________________________________________
Release Notes
- ----------------------------- -
The game has been ripped and tested on a Jap Dreamcast to be 100% working
according to the walkthru I have.
Echelon has released this game long ago but the release is nuked. Honestly
speaking Echelon has done a good job here when comparing with EG4 although it
is still nuked and I can't find a ppf from them to fix EG4 problems while they
fixed most similar problems here in EG5.
Problems with Echelon release:
1. Enemies have no AI, You have to tell them what to do.
2. In scenario 15, you can only find 4 items in the sandfall but you need the
5th to ride the ballon.
Note: at point 2 you actually can't proceed the game without using a "Cheat"
save file.
Rip notes (technical)
- ----------------------------- -
*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.
Capcom have throw in a ton of protections into this game and instead of a few
centralised routines, there are now thousands although they can be fixed by
simple search and replace all:
1. LBA checks
Easily fixed by using LBA 45000 scheme.
2. Country Check
Check if IP.BIN (in memory) is "J " not "JUE".
I have wrote a small piece of code to run at the beginning of
1st_read.bin to patch the in memory "JUE" string to "J " as they are not
needed after the game booted.
3. GD Tracks Checks
Check that the LBA of Track 3 is 45000.
since I used 45000 D/D format, there is no track 3, so I redirected it to
check track 2. Note that Echelon's 11700 scheme uses only 2 tracks also.
4. GD Size Checks
Check that that Size of the disk is 0xFFF79E4 (-0861B4)
Credits goes to Echelon for fix 3 and 4 since I learnt from their fixes in
EG4 to EG6.
Echelon has attempted to patch the scen0x.ovl directly. Since these files are
compressed with a variation of LZ77 algorithm, the direct patching creates
mis-fires. It is a miracle that these have not create any problem with EG5
(but it does with EG6). Anyway, I decompress the files, patch points 3 and 4
only since points 1 and 2 are fixed by other means and "recompress" them.
Final Notes:
Like all of my previous releases, the images were created with a variation of
Echelon's method and hex edited directly into Nero format without burning to CDR
first.
- ----------------------------- -
Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace
- Код: Выделить всё
Title....: Eldorado Gate 6 (J)
Supplier.: Tosec GDI - Date.....: 30/12/2010
Selfboot.: Hykan - Genre....: RPG
Platform.: SEGA DC - Files....: 21x20MB
Origin...: JAP/NTSC - Filename.: Hyk-EG6.partxx.rar
Type.....: .nrg 80min - Ripped...: Nothing
________________________________________________________________________________
Release Notes
- ----------------------------- -
The game has been ripped and tested on a Jap Dreamcast to be 100% working
according to the walkthru I have.
Echelon has released this game long ago but the release is nuked. Honestly
speaking Echelon has done a good job here when comparing with EG4.
Problems with Echelon release:
1. Enemies have no AI, You have to tell them what to do.
2. The game hangs if you tried to shop in the weapon shop in scenario 15.
Note: You can still finish the game without buying weapons in scenario 15.
Rip notes (technical)
- ----------------------------- -
*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.
The protection is almost identical to EG5 except that now the CDE44 LBA
protection got a new twist and has to be bypassed. An additional protect is
also implemented in the scen0x.ovl. Please refer to hyk-eg3~5.nfo for a little
more detail if you are intersted.
Echelon has attempted to patch the scen0x.ovl directly. Since these files are
compressed with a variation of LZ77 algorithm, the direct patching creates
mis-fires and caused problem point 2 mentioned above. Anyway, I decompress the
files, patch and "recompress" them.
Final Notes:
Like all of my previous releases, the images were created with a variation of
Echelon's method and hex edited directly into Nero format without burning to CDR
first.
- ----------------------------- -
Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace
- Код: Выделить всё
Title....: Eldorado Gate 7 (J)
Supplier.: Tosec GDI - Date.....: 10/1/2011
Selfboot.: Hykan - Genre....: RPG
Platform.: SEGA DC - Files....: 27x20MB
Origin...: JAP/NTSC - Filename.: Hyk-EG7-Nuke.partxx.rar
Type.....: .nrg 80min - Ripped...: See note
________________________________________________________________________________
Release Notes
- ----------------------------- -
Yes, you read it right - this release is nuked. However it works way better than
the other release. It is released for die hard Dreamcast fans who insisted to
run games on a real Dreamcast.
The game has been ripped and tested on a Jap Dreamcast to be working as expected
according to the walkthru I have.
Remaining problem:
You can't Flip the second switch in the Sewer in scenario 17.
To get pass this, you have a few option:
A. Use my save file included with the release but you will miss out 3/4 rooms
of the sewer.
B. Save at the Black Market before the sewer. Use this save file and run EG7
GDI with an emulator and save after you have finished the sewer. (Don't
argue. I have told you this is for die hard fans)
Note: Starting from EG4, NullDC won't work any more. Even Makaron have
problem with joystick buttons. Only Demul (tested on v0.56) works.
NullDC 1.6 works on my rip but you know, it is nuked.
Rip notes (technical)
- ----------------------------- -
*The following notes are a bit technical and is useless to 99% of the users.
*The info is intended for technical users who know what they are doing and if
*they found anything wrong with my procedures, they can correct me or perhaps
*release a ppf.
The game is now too big to fit on 80min CDR. The 2 SFDs are downsampled to fit
the game on 80min CDR.
Capcom has again revised the protection schemes although traces of previous
protection can still be seen. Capcom has also abandoned the de-centralized
routines approach. No more thousand pieces of the same code all over the
places.
I have fixed the CDE44, JUE check, GD tracks check and GD size check but there
are more protections to that! I am able to the first switch in the sewer but not
the second switch.
This release is still nuked. I released it as is and hope someone more capable
can pick it up and fix the remaining protections in this game and EG3.
Final Notes:
Like all of my previous releases, the images were created with a variation of
Echelon's method and hex edited directly into Nero format without burning to CDR
first.
- ----------------------------- -
Greets
Gosseyn , Rayearth , blibbero , NU-NRG & all contributing members of Sega Palace
Например, в 4-й части у Эшелон куча проблем было:
Problems with Echelon release:
1. All items found are 7 Senis.
2. Attack option in battle mode is disabled.
3. Enemies have no AI, You have to tell them what to do.
4. S9 Can't buy bombs.
5. S9 Can't teleport in Terra Fortuna.
6. S9 You won't meet Radia after collecting your Emblem.
7. S9 Final Battle: Most options disabled.
8. S10 Can't teleport in Terra Fortuna.
9. S10 Can't save at the Alambra inn.
10. S10 Manma not joining.
11. S10 Won't save at the end of Scenario 10.
12. S11 Can't escape from Island.
Игры имеют сложную защиту. Но Hykan разобрался с ней. На счет Nettou Golf - он пока её отложил. Слишком нереально сложна защита...
Могу выложить, если кто будет играть в это и расскажет потом нам всем.
